All right not like I tested it against a lot of deck..
the first 2x provinces must be taken with the most guys (with attachement if needed) one by one.
After, building up a bit entering 2 guys a turn or attachement and a guy.
Hard pressed is good for defending but it is hard to get enough back up at some point.
Unstoppable is good for mid game but that is why I didn't put much one like Two stings
The killing ground is one of my favorite I like when it gets complicated to play it knowing that you'll have to work harder for your battle. I can tell you that sometime when I bow one of my asp skirmishers I can pass if I still have more force and destroy my asp to draw in case.. loosing a bowed guy never really hurts.
You sneak a terrain and in purpose the guy you wanna loose the less knowing that you don't have any feign death or so..
The sneak can be great with the Yari of the sabura: you target the guy with the reaction and kill him right after. Take back the Item and reattached.. with harbingers.
I would like to put more of naga Items but for now,, it is worth enough knowing that I have 12 naga on 22 personalities.
Bad point sometimes it gets a 2gold unspend... but a new perspective is not what I ever intended to play seriously..
But I like to play:The Pearl-Encrusted Staff of the Cobras
The battle standard of the naga
So yes probably I'll put the killing ground out to put those two items and a Serenity in air
Or putting one more thick marsh and 2x The crystal tears
well still lot to do about it.
Or 3 interferences... long time I played in a big tournament...